Life Span:

Emotional/Intellectual Notes, Likes, Dislikes:

Religion, Gods, Creation Stories, Legends, Myths:

Magic – Social Acceptance, Laws, Availability, Use:

Region, Boundaries, Weather, Terrain, Resources:

Population Density, Community Sizes, Mobility, Racial Subdivisions:

Language, Alphabet, Writing, Records, Literature, Poetry, Art:

Intercultural Relations, Trade, Alliances:

Food – Procurement Methods, Surplus, Storage, Distribution:

Technology – Architecture, Tools, Weapons, Armor:

Use Of Animals:

Transportation, Long Distance Communication:

Ownership Laws, Inheritance Customs, Monetary Form, Debt/Credit:

Gender Differences – Rights, Responsibilities:

Marriage System – Customs, Beliefs, Husband/Wife Relationship, Divorce:

Birth – Beliefs, Customs:

Children – Discipline, Education, Recreation:

Death – Beliefs, Customs:

Names – Number, Sequence, Meaning:

Social Stratification:

Political System – Legislative, Executive, Judicial:

Military – Size, Strength, Description, Organization, Weapons:

Game Statistics

  • +2 Constitution, +2 Wisdom, -2 Intelligence: Saurians are hardy and wise creatures but a bit dull witted.
  • Medium: Saurians are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Saurians have a base speed of 30 feet.
  • Low-light Vision: Saurians can see twice as far as humans in conditions of dim light.
  • Natural Armor: Saurians receive a +2 natural armor bonus due to their tough, scaly skin.
  • Cold-Blooded: Saurians take a -2 penalty to any fortitude check to resist the effects of cold weather. In hot weather, Saurians receive a +2 bonus to checks to resist the heat and do not receive a penalty for wearing heavy clothing or armor.
  • Natural Weapons: Saurians have fearsome claws and teeth that they can use as weapons if needed. A Saurian’s claws deal 1d6 damage and their bite attack deals 1d4 damage. Saurians are automatically proficient with their natural attacks and are considered armed when making a claw or bite attack.
  • Stable: A Saurian’s tail provides him with a degree of balance that other races don’t have. Saurians receive a +4 racial bonus to their CMD to resist trip attempts and to any acrobatics checks made to balance on narrow or slippery surfaces.
  • Amphibious: Saurians can hold their breath for a number of rounds equal to four times their constitution score. Saurians also receive a +2 racial bonus to swim checks and can always take 10 on swim checks.
  • Feral Nature: Saurians receive a +2 racial bonus to Intimidate and Survival checks.


Myridia EndofDivine