Life Span:

Emotional/Intellectual Notes, Likes, Dislikes:

Religion, Gods, Creation Stories, Legends, Myths:

Magic – Social Acceptance, Laws, Availability, Use:

Region, Boundaries, Weather, Terrain, Resources:

Population Density, Community Sizes, Mobility, Racial Subdivisions:

Language, Alphabet, Writing, Records, Literature, Poetry, Art:

Intercultural Relations, Trade, Alliances:

Food – Procurement Methods, Surplus, Storage, Distribution:

Technology – Architecture, Tools, Weapons, Armor:

Use Of Animals:

Transportation, Long Distance Communication:

Ownership Laws, Inheritance Customs, Monetary Form, Debt/Credit:

Gender Differences – Rights, Responsibilities:

Marriage System – Customs, Beliefs, Husband/Wife Relationship, Divorce:

Birth – Beliefs, Customs:

Children – Discipline, Education, Recreation:

Death – Beliefs, Customs:

Names – Number, Sequence, Meaning:

Social Stratification:

Political System – Legislative, Executive, Judicial:

Military – Size, Strength, Description, Organization, Weapons:

Game Statistics

  • +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
  • Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
  • Slow Speed: Halflings have a base speed of 20 feet.
  • Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
  • Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
  • Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
  • Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
  • Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.


Myridia EndofDivine