Life Span:

Emotional/Intellectual Notes, Likes, Dislikes:

Religion, Gods, Creation Stories, Legends, Myths:

Magic – Social Acceptance, Laws, Availability, Use:

Region, Boundaries, Weather, Terrain, Resources:

Population Density, Community Sizes, Mobility, Racial Subdivisions:

Language, Alphabet, Writing, Records, Literature, Poetry, Art:

Intercultural Relations, Trade, Alliances:

Food – Procurement Methods, Surplus, Storage, Distribution:

Technology – Architecture, Tools, Weapons, Armor:

Use Of Animals:

Transportation, Long Distance Communication:

Ownership Laws, Inheritance Customs, Monetary Form, Debt/Credit:

Gender Differences – Rights, Responsibilities:

Marriage System – Customs, Beliefs, Husband/Wife Relationship, Divorce:

Birth – Beliefs, Customs:

Children – Discipline, Education, Recreation:

Death – Beliefs, Customs:

Names – Number, Sequence, Meaning:

Social Stratification:

Political System – Legislative, Executive, Judicial:

Military – Size, Strength, Description, Organization, Weapons:

Game Statistics

  • +2 Constitution, +2 Intelligence, –2 Strength: Gnomes are physically weak but surprisingly hardy and clever.
  • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
  • Slow Speed: Gnomes have a base speed of 20 feet.
  • Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
  • Secretive: Gnomes receive a +2 bonus on Bluff and Sense Motive checks.
  • Master Tinkerer: Gnomes receive a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted.
  • Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
  • Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
  • Optimistic: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result.
  • Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
  • Weapon Familiarity: Gnomes treat all firearms and any weapon with the word “gnome” in its name as a martial weapon.


Myridia EndofDivine